We are finally in 2015 and this blog is still around….somewhat. I won’t promise anything but I do have some sort of schedule/plan in mind that will hopefully mean that this blog will be updated more frequently this year. I did start this blog mainly as a gaming blog and it will stay that way for the most part. Moving forward however, I might write about my other interests (Gunpla/music) as well.
2014 may have been a relatively dull year in terms of actual game releases but it did provide us with quite a few talking points. These series of posts will be what I thought stood out in 2014 with regards to those.
First up is the latest entry in my favourite gaming series Metal Gear Solid 5 : Ground Zeroes. Ground Zeroes(GZ) for the uninitiated is actually the prologue to the main game Metal Gear Solid 5 : The Phantom Pain(TPP) which is to be released this year. One thing to note about GZ is that it was pretty much content cut from TPP but sold separately as another product. If that wasn’t bad enough, what really rubbed me the wrong way about this game was the absurd price they were asking for. $30USD for what is basically just the beginning hour of the main game is downright preposterous. Konami did cut the price down to $19USD later due to the backlash but the fact they thought $30USD was fine initially was pretty optimistic on their end.
What was significant about this was the potential unhealthy precedent it could have set. If this game had succeeded and sold well, other companies would be looking at this and say “Hey that did well, why not do that?”. There’s really too much I could write about this so I’m just going to leave it at that and maybe return to this at a later date.
But Ground Zeroes wasn’t the only thing that Kojima and Co had up their sleeves.
First revealed during Gamescom in 2014, P.T. is probably the one most amazing and brilliant thing that has happened to games in recent years. No one had any idea what this game was about and it seem like one of those indie games developed by a new studio. All we knew was that it was free and available for download on the PSN store right on the day of its announcement. What lied in store for players was an intensely atmospheric horror game like no other. No objectives, no instructions and no idea of what to do, this sense of helplessness and loss was refreshingly terrifying. P.T. deserves another entry to write more about and I may come back to it soon.
With all that said, something as brilliant as P.T. sounds like it could only have been conceived by a few talented creators such as Kojima…oh.
As mentioned above, P.T. stands for Playable Teaser but what was it actually teasing? If players were able to complete P.T., they were shown a teaser of the next Silent Hill game titled ‘Silent Hills’. As if that wasn’t enough of a megaton, Guillermo del Toro and Hideo Kojima will be teaming up for this game with the likeness of The Walking Dead star Norman Reedus used for the main protagonist. What was significant about this was the way Silent Hills was eventually announced and revealed to the world. Announcing a game with a game is probably an idea only Kojima could have come up with and the way the entire thing was set up was nothing short of a master stroke. It was really unlike anything that has been done before.
This concludes Part 1 of looking back at 2014 and there’s still a few more things I want to talk about, so stay tuned.